Developed in C++ from scratch. It was engineered to work on the lowest end computers. It uses own Physics, Net and Graphics engines(Travelers Ocular Engine). Wizards & Warlocks is a team-based 3d-shooter local-network multiplayer which goal is defend or conquer the holy grail.
Developed for GNU/Linux platform, using C++, SFML graphics library and Box2D physics library. King of the Jungle is a local multiplayer 2D shooter. Matches are up to 4 players and AI can replace players if wanted. There are 2 different game modes: All vs All and Coin Collect.
Made for CPCRetroDev 2017 contest. Purely developed in Z80 assembly using CPCtelera library. This game is playable on a real Amstrad CPC 464 (1984). Rollablaze is a game whose goal is getting to the end of the level by dodging random obstacles while speed and amount of them are increasing.
Made as a personal challenge and senior thesis. Purely developed in assembly for Game Boy (also known as gbZ80). This game is playable on a clasic Game Boy, and is compatible with any posterior Game Boy (Game Boy Color and Game Boy Advance). Packedtory is a factory planning game where you have to create your own logistic station dealing with limited space and route boxes from entry to exit points.
Check out my itch.io website for more videogames I've made over the last years. There you will find a curated list of the videogames from the gamejams I joined and some personal projects.